Mountains crumble, oceans boil, stars flare and die—the one constant is Strauss Zelnick remains ready to make bank.
As much as Tencent and other gaming leaders scoop up studios, the Take-Two Interactive publisher is likely filling a specific ...
Take-Two CEO Strauss Zelnick expressed confidence in the upcoming Grand Theft Auto 6's performance on all platforms, ...
Take-Two CEO Strauss Zelnick thinks the ongoing AI revolution will not significantly affect the game production industry from ...
GTA 6 publisher Take-Two Interactive isn't worried about the game's performance on any console, not even Xbox Series S.
I would love to say that it’s going to make things cheaper, quicker, better, or easier to make hits. I don’t think that’s the case.' ...
Take-Two has now confirmed it indeed shut down the studios behind Rollerdrome and Kerbal Space Program despite its CEO, ...
Take-Two Interactive CEO Strauss Zelnick has recognized the gargantuan Borderlands movie flop but revealed it actually helped sell more games.
This week, studios in both the games and film industries have been posting their financials for the second quarter of the ...
Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
The Borderlands movie was a $90 million flop that was only briefly dethroned as the worst-reviewed film of the summer by the ...
largely due to a shift in the timing of marketing expenses within the year,” said Strauss Zelnick, Chairman and CEO of Take-Two Interactive. Looking ahead, the company provided earnings and net ...